Design thinking and design process both involve design research. Design research is the active practice of developing successful investigative tools, resources and methods to support design thinking and making. Design research develops investigative tools. The letters I,D,E,S,I,G,N of the IDesign Model help us to remember the seven ways of thinking involved in design research:
intending: establishing wants and goals
defining: naming, listing and describing what is involved
exploring: imagining, organizing and analyzing possibilities
innovating: improving potential of possibilities
goal getting: judging, measuring, and evaluating success
knowing: remembering, integrating and applying is learned
Let's start investigating!
Activity 1 People
Design is for people. It is everyday and everywhere people live, work, play and learn. Observing, listening to and interviewing people are all good research techniques.
sketch, photograph, video, diagram
ask questions, analyze answers
take measurements of all ages of users
diagram where (time of day or season) and when people move
list all of the activities that currently take place
do a color coded bar chart of how long activities last
record people's expectations of products, places, experiences
Most research looks at a wide range of information gathering before making decisions. Doing this research is a good warm up to the design process and helps to generate ideas for your projects. Record your information and then organize it in a coherent way in a paper, a poster and a prezi presentation! People power!
Activity 2 Places
Places have history, presence and potential. A visit to the site begins your journey. Collect facts, data, observations and information. Take a place investigation kit. Pack gloves, a collection bag for materials, a video camera, a digital camera, your sketchbook, and a notebook.
Start by taking a walk around your site to better understand its boundaries and context (what surrounds the place). Record Measurements in strides. Look at details and make a few detail sketches. Next take a video pan of the place. This will be good to look at back at the studio. Make at least three perspective sketches before taking key panoramic photographs. These will help you remember details. If acceptable, use gloves to pick up natural and man-made materials that represent the condition, texture and color of the place. Take notes describing the quality of your experience; record physical make up. Record activities that take place in the space. Next, stop in at a local library. Research your place's history to better understand its past uses and livelihoods. Then put on your climate hat and look up temperature ranges, precipitation, wind patterns, and native vegetation and animal habitats. You are ready to take all of this information, organize it, analyze it and try a SWOT approach. SWOT analyzes and interprets your information.
threats to the site.
Activity 3 Things
Activity 4 Quantitative + Qualitative Research
Activity 5 Case Studies
Has anyone ever attempted to do what you are trying to accomplish? What fields have studied the same conditions or situations? Designers often study “case studies” or best practices to learn from other people trying to solve the same problem. Collect as much information about case studies, or precedents, on your topic.
Don’t reinvent the wheel…(unless it is a better wheel!).
- North Star Advancing Understanding
- Qualitative Research + Quantitative Research
- Design Research Society
- FROG Design Research
- Design Research Methods
Back to Top
- Industrial Design
- Shoe Design
- Logo Design
- Design Thinking
- Design Making
- Information Architecture
- Design Process
- Experience Design
- Place Exploration
- Visual Note Taking
- Outdoor Classrooms
- Site Analysis
- Site Programming